Quidditch, a sport in the Harry Potter books, has inspired many people to play Muggle Quidditch, also known as Ground Quidditch, a non-magical version of the game. As it is adapted from the game in the book, people have made many different versions. It is governed by the International Quidditch Association and several national organisations worldwide. A number of colleges, most notably Middlebury, now have Muggle Quidditch teams.
Equipment and balls
As Muggles do not have magical balls, they must substitute with other things.
The Quaffle is often a volleyball, sometimes slightly deflated to make it easier to grip. It is sometimes painted scarlet, as it is in wizard Quidditch. Chasers carry it to throw through the goalposts.
Bludgers vary between versions. Sometimes, they are kicked or thrown at players by the Beaters. Other times, tennis rackets are used by the beaters to pick up and throw them. Whenever a player is hit by a Bludger, he must drop the Quaffle (if he is in possession of it) and run back to his side's hoops before continuing play. In some games, the Keeper and/or Seeker is immune to Bludgers.
The Golden Snitch varies the most between versions. Sometimes, it is a person dressed in yellow that the Seekers must tag. Other times, he carries a sock with a ball inside in the back of his trousers, that the Seeker must grab. The human Snitch can either run around the field or around a larger predetermined area trying to evade capture.
Other times, the Snitch is not human. It is a frisbee or ping-pong ball thrown back and forth at random intervals between two snitchers (see "Snitcher" below). The Seeker must catch the Snitch while it is in mid-air, sometimes with a pointed hat, other times with hands. The snitchers sometimes also throw false snitches (not coloured gold) back and forth to confuse the Seekers, as they have no point value. In some cases, the Snitch comes in the form of a coloured ping-pong balled attached to a fast-moving remote-controlled toy car travelling at fast speeds around field under the control of an external operator. The small size combined with fast speed of the remote-controlled toy car renders it extremely difficult for seekers to grab it. Usually two or three Snitches are on standby if the other's battery begins to become depleted and can be quickly replaced. The Snitch is usually worth 150 points, but sometimes 75.
In other versions, the Snitch is guarded by the Keeper, who can stop the Seeker by tagging him.
The Beaters "bats" are usually tennis rackets, if used.
There are three goalposts on each side. They are sometimes hula hoops on posts. They are obviously much shorter than wizard goalposts. You could also use football goals and tape hula hoops on the posts.
Oftentimes, the players must carry brooms between their legs. If dropped, the player is out (representing them falling off). Recreationally, if brooms are unavailable, all players (or the players without brooms) may opt to play with one hand behind their back at all times.
Most Muggle Quidditch games have the same player positions as wizard Quidditch. However, what they do is usually slightly different. In most versions, all players must carry a broomstick between their legs at all times.
In Muggle Quidditch, the Chasers have the most similar positions to the wizard game. They run to the goals and try to throw the Quaffle through. They can grab the Quaffle from other players, but they cannot grab other players.
The Keepers stay near the goalposts and try to block the Quaffle from going in. In some versions, they can only block with their hands, and in others, only with their brooms.
The Beaters try to hit other players with Bludgers. In some versions, they have tennis rackets as the only tools with which to pick up and throw Bludgers, no hands. Other times, they must throw and/or kick the Bludgers.
The Seeker's goal is to catch the Golden Snitch, in a way that differs between games (See "Snitch" above). Sometimes, the Seeker is also allowed to score goals, like a Chaser.
The snitchers are only used in some versions. They are on no side. There are usually two to four per game (if any). They throw the Snitch back and forth across the field at random intervals. In some versions, the snitchers also throw false snitches, not gold. Once all snitches have been thrown, they retrieves them, sometimes going onto the field. They signal the referee if the Snitch is caught.
The referee is similar to wizard Quidditch. He make sure no one breaks the rules.
The remainder of the rules are mostly the same as in wizard Quidditch.