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This article focuses on the PlayStation 2, Xbox and GameCube versions of Electronic Arts's Harry Potter and the Chamber of Secrets video game. They are all very similar to each other, with the PlayStation 2 version differing the most out of all three of them, featuring additional exploration and gameplay, and subtle differences in graphics.

Official description[]

The Harry Potter franchise made a fairly passable jump to game consoles last year when EA released games based on the film adaptation of the first novel in the series. The franchise's rich tale of a young boy's adventure as a wizard-in-training has all the gameplay and story elements needed for a video game pretty much built in. While the book that the film was based on has had a far-reaching appeal that's crossed age barriers, the games were definitely skewed toward younger players. Fortunately, the follow-up, Harry Potter and the Chamber of Secrets for the PlayStation 2, manages to come far closer to capturing the franchise's appeal. Offering a polished mix of strong graphics and solid gameplay, Harry Potter and the Chamber of Secrets is a marked improvement over its predecessor.

Harry Potter and the Chamber of Secrets follows a pretty standard linear structure that suits the story well. The action is broken up into daylong increments. You'll be given objectives to complete at the start of each day, ranging from clearing gnomes out of a garden to attending class and learning a spell. You'll find that your to-do list will grow as you complete tasks, resulting in some long, adventure-filled days. While the game does take some dramatic licence, fans of the film and book will be pleased to be able to participate in many of the key action sequences integral to the story. Your time in the game will be nicely balanced between exploration, puzzle-solving, and combat. In addition to the main set of objectives you'll have to complete to progress through the game, you'll also find a meaty selection of minigames you can play, such as Quidditch, assorted gnome-centric diversions, broomstick races, and side quests to track down collectible Wizard Cards.

The game's audio offers a more consistent experience, with a solid level of quality throughout the game. The voice acting is strong, and the musical score is effective at maintaining the tone of the game.

Levels[]

  • The Burrow
  • Diagon Alley
  • The Whomping Willow
  • Arrival at Hogwarts
  • Harry's First Day
  • Neville's Toad
  • The Parselmouth
  • Hogwarts: A History
  • Avifors Challenge
  • The Pollyjuice Potion
  • Incendio
  • Tom Riddle
  • Griffindor Vs. Slytherin
  • the Chamber of Secrets
  • The Last Day of Term

Spells[]

  • Flipendo: Triggers switches and moves objects. Harry begins the game with this spell, which he learned in his first year.
  • Alohomora: Unlocks mechanical locks, including those found on doors and locked chests. Harry has to purchase the spell at Fred and George's shop.
  • Lumos: Illuminates the caster's wand. Harry finds it in Knockturn Alley.
  • Skurge: Clears ectoplasm out of doorways and off floors. Harry learns this spell during a late-night adventure.
  • Expelliarmus: Erroneously deflects spells cast by the opponent. It is learned in Defence Against the Dark Arts.
  • Diffindo: Severs certain vines, ropes, spider webs, and hanging tapestries. Harry learns this spell during a late-night adventure in Herbology Greenhouse Three.
  • Avifors: Turns statues into birds. Learned in Transfiguration.
  • Incendio: Erroneously produces Bluebell Flames. Used to light torches, clear away spider webs, and in combat against spiders and Fire Crabs. Learned in Charms.
  • Locomotor Mortis: Prefects cast this spell at Harry if they see him wandering around the castle after curfew or in restricted areas. It holds him in place until they catch up and discipline him. Harry cannot learn this spell, but exclusively to the Playstation 2 version can use a charged (and well timed) Expelliarmus cast to deflect this spell back at the Prefects to stun them if he doesn't get surrounded quickly.

Characters[]

Gallery[]

Screenshot 1148

Gamepad

Differences between the book/film and game[]

  • Colin Creevey, Argus Filch (physically), Mrs Norris, Justin Finch-Fletchley and Dobby are omitted in this version of the game. The latter still has two lines of dialogue present in the Playstation 2 version's audio files.
  • Several lines of dialogue not heard in the Playstation 2 version can still be found in the audio files, some of which indicating cut content. One example includes unfinished dialogue for a cut Stealth Section in Borgin & Burkes, another has Hagrid apologising for the events of Night 4 regarding Aragog and Dobby's two lines of dialogue.
  • Hufflepuffs wear purple robes rather than their usual yellow.
  • The King's Cross scene is omitted. Instead, Ron reveals that he and Harry missed the train while they are still at Flourish and Blotts.
  • The Duelling Club happens in the Defence Against The Dark Arts classroom instead of the Great Hall.
  • The Polyjuice potion is brewed by Hermoine alone, who only informs Harry of the plan when it's finished. Only Harry drinks the potion, while Ron is not involved at all. Harry also meets Draco in the dungeons, rather than the Slytherin common room.
  • Sir Nicholas and Hermione are the only people who get petrified by the Basilisk.
  • After defeating the Basilisk, its fang flies up in the air and lands on the diary in this version of the game. Harry stabs it himself in the book, the film, and in the PS1 and GBC versions of the game, while the Basilisk itself lands on the diary in the PC/Mac and PS2 versions of the game.
  • Hermione is present during the House Point ceremony at the end since she, unlike in the film/book, recovers much earlier.

Behind the scenes[]

  • In this version and the computer version, Ron states that the Ford Anglia is parked in Charing Cross Road. This is a real London street and the location in the Harry Potter universe of the Leaky Cauldron.

See also[]

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