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Wand-Extinguishing Charm the counter-charm to the Wand-Lighting Charm

A counter-charm is a spell that acts like a charm but is specifically designed to undo or prevent the effects of an another spell.

Known counter-charms

Counter-charm

Charm countered

Notes

Banishing Charm (Depulso) Summoning Charm (Accio) The Banishinng charm is the counter-charm to the Summoning Charm. As Accio summons objects to the caster, Depulso sends objects away.[1]
Unlocking Charm (Alohomora) Locking Charm (Colloportus) The Unlocking Charm is a charm that unlocks and opens doors and windows[2] that are not protected by magic. It is also able to open doors locked by the Locking Spell.
Wand-Extinguishing Charm (Nox) Wand-Lighting Charm (Lumos) The Wand-Extinguishing Charm is a spell causes the light at the end of the caster's wand to be extinguished. The counter-charm for the Wand-Lighting Charm.
Quietening Charm (Quietus) Amplifying Charm (Sonorus) The Quietening Charm[3] is a charm that can be used to quieten sounds.[4] It is particularly effective in counteracting the Amplifying Charm.[4]
Shrinking Charm (Reducio) Engorgement Charm (Engorgio) The Shrinking Charm[5] is a charm that enables a witch or wizard to decrease the apparent physical size of the target, both internally and externally.[5] It also can act as the counter-spell for the Engorgement Charm, causing the Engorged object to return to its original size.[6]
Counter-charm for hiccoughs Charm to induce hiccoughs This spell was a counter-charm for the magical inducement of hiccoughs. It might be related to the Cheering Charm.
Unknown Annihilare Annihilare is the incantation of a door-opening spell. The topmost cell of the Dark Tower was charmed to resist this spell.[7]
Dunamis Dunamis is the incantation of a door-opening spell. The topmost cell of the Dark Tower was charmed to resist this spell.[8]
Emancipare Emancipare is the incantation of a door-opening spell. The topmost cell of the Dark Tower was charmed to resist this spell.[9]
Liberare Liberare is a door-unlocking charm. One may charm a door to prevent being opened by this charm.[10] The topmost cell of the Dark Tower was charmed to prevent this spell.

Appearances

Notes and references

  1. Cite error: Invalid <ref> tag; no text was provided for refs named PC_PoA_Walkthrough
  2. Cite error: Invalid <ref> tag; no text was provided for refs named BL
  3. Pottermore - see this URL
  4. 4.0 4.1 Harry Potter and the Goblet of Fire, Chapter 8 (The Quidditch World Cup)
  5. Cite error: Invalid <ref> tag; no text was provided for refs named WB
  6. Harry Potter and the Goblet of Fire, Chapter 14 (The Unforgivable Curses)
  7. Prisoner of Azkaban script on IMSDb
  8. Prisoner of Azkaban script on IMSDb
  9. Prisoner of Azkaban script on IMSDb
  10. Prisoner of Azkaban script on IMSDb
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