A charm is one of the seven known spell types. Charms are distinguished from transfigurations (the two of the six spell types) in that a charm adds or changes properties of an object, it focuses on altering what the object does as opposed to what the object is[1]. For example, the Colour Change Charm causes something to flash different colours; the Levitation or Hover Charm causes an object to levitate; the Cheering Charm improves upon a creature's mood. An object that has a lasting charm placed on it is called bewitched, though charms in general appear to last longer than other spells.
Charms can be some of the most powerful and game-changing spells in existence. The Fidelius Charm, for example, can completely hide a person or a place in such a way that no one can find them unless they are given the location by a Secret Keeper. Memory Charms can be so strong that they completely remove a person's memory or even damage his or her mind permanently. A large number Curses, jinxes, hexes and healing spells resemble types of charms.
List of Charms
- Aqua Eructo
- Banishing Charm (Depulso)
- Braking Charm
- Bubble-Head Charm
- Cheering Charm
- Colour Change Charm
- Colloportus
- Confundus Charm (Confundo)
- Disarming Charm (Expelliarmus)
- Disillusionment Charm
- Drought Charm
- Engorgement Charm (Engorgio)
- Epoximise
- Fidelius Charm
- Fixing Charm
- Fianto Duri
- Flame-Freezing Charm
- Freezing Charm (Immobulus)
- Glacius
- Growth Charm
- Homorphus Charm
- Hover Charm (Wingardium Leviosa)
- Imperturbable Charm
- Memory Charm (Obliviate)
- Mending Charm (Reparo)
- Muggle-Repelling Charm (Repello Muggletum)
- Patronus Charm (Expecto Patronum)
- Permanent Sticking Charm
- Scouring Charm (Scourgify)
- Severing Charm (Diffindo)
- Shield Charm (Protego)
- Silencing Charm (Silencio)
- Substantive Charm
- Summoning Charm (Accio)
- Supersensory Charm
- Talon-clipping charm
- Tickling Charm (Rictusempra)
- The Trace
- Unbreakable Charm
- Undetectable Extension Charm
- Unlocking Charm (Alohomora)
- Wingardliosa